This week has seen a lull in theory investigations, as other concerns move to the forefront.
Revising Stakes
John Kim continues last week's discussion of conflict stakes. He suggests that competitive stakes revising is more symptomatic of power relations within the game, and that this might suggest alternative solutions to abandoning the idea of stakes.
Situation
Over on Story Games is discussion about how to define situation. James Nostak begins by suggesting that situation is "a status quo, a threat to the status quo, and a reason to care." This idea is then dissected as are alternatives.
Role of the Audience
Victor Gijsbers brings up players as audience to RPG designs. He suggests that this aspect of playing can require skill, especially for games which challenge ideas and habits. He relates this to critical reading is a skill which can be learned and developed for particular types of books.
Monday, September 11, 2006
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1 comment:
Thannks for this
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