Hi, Matthew George here, filling in for Mendel.
Several bloggers, including John Kim and Matt Wilson, recently discussed an old livejournal post from Dec. 2006 about sexism towards women in traditional gaming and how female characters are treated in various systems.
Rich Warren intends to post about the common desire of DMs to force their players along, a topic recently discussed here, and will hopefully do so shortly, but until then he leaves us with this thought: "If you feel the need to force your players along, then something's wrong with the game." In similar fashion, Mike Mearls suggests that the greater part of RPGs' appeal lies in the incidental social interaction of gaming.
The Flaming Monkey blog discussed a new Relationship Web-generating tool created by Mo at Sin Aesthetics.
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