This week has seen several theory developments, often building off of existing more accepted ideas.
GNS for Timmy, Johnny, and Spike
Jono summarizes his view of the Gamism, Narrativism, and Simulationism (GNS) theory. Covering what it means for play, games, and players to interact with these three approaches to RPGs. In addition he mentions a connection between these three categories and the break down of Magic: the Gathering (the collectable card game) players used by its designers. Timmy seeks flash and fun. Johnny seeks a chance to show creativity. And Spike seeks to win the competition which is each game. Jono suggests that these are related to Simulationism, Narrativism, and Gamism respectively.
Story Leverage
Emily Care discusses a common problem for her and others, the difficulty in locating story leverage within a given situation. This is further expanded at I would knife fight a man, including suggesting that (to extend the metaphor) that the leverage remains, but the problem is a lack of fulcrum to move the story where the player wants or expects it to go.
Translating Theories
Also at I would knife fight a man, Ben Lehman relates two different theories of RPGs: Moyra Turkington's theory of sockets, goals, and payoffs and the Big Model. Much of this involves describing how the social and personal elements translate between the two theories.
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