Who's the Protoganist?
John Kim has posted a short essay containing his thoughts on Story Control. If the main characters are supposed to determine the shape of stories, why are GMs the author of game sessions?
Mind and Body
Carl Craven discusses why he doesn't like letting social mechanics control his NPC's actions, and ponders whether there's a fundamental difference between mechanics that represent the physical and mental worlds.
Mainstream and Fringe
Fang Langford's earlier post on bringing RPGs to the First World yielded a bevy of responses; he reflects upon some of them in his latest post. Is trying to bring roleplaying to the mainstream a good idea? If so, what social trends can be used to accomplish this?
What Else Besides Dice?
Socratic Design has a brief review of non-polyhedral resolution mechanics.
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