Overstuffed Dicebag presents an interesting analysis of a semi-obscure game and discovers that mechanics can be deceiving. What characteristics distinguish Ethos from White Wolf's archetypes? It takes a careful reading to notice...
Joshua BishopRoby examines ways to cope with multiple character directions in Full Light, Full Steam, and briefly discusses theatric traditions of unity in the process.
One of the attacks of opportunity writers posts a link to an unusual type of roleplaying game, and says it's the most amazing example of Story he's ever witnessed. What relationship does this game have to the common RPG-theory use of the term 'Story'? At least one commentor denies that the game meets the requirements of 'Story Now' - is this a problem? Is the game properly excluded from the category, or does this mean the category is too narrow?
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