May produced several items of interest.
At I would knife fight a man, a group of theorists explored the central premise of the 'Big Model': that the sole determinant of game reality is what all of the players reach a consensus on. If the Big Model is a tower, this concept is its foundation. A further discussion of what distinguishes roleplaying from other forms of collaborative creative endeavor ensues.
Elliot Wilen examined the ever-increasing use of jargon and field-specific technical terminology in RPG theory, and pointed out that one of the purposes of jargon is to disguise a lack of actual content. Does the theory community need a lexicon of neologisms and redefined words to describe concepts? To what extent is our use of language an attempt to limit discussion to an insular group, excluding outside input?
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