Likely due to GenCon this has been a slow week in RPG theory.
Spotlight
Fang Langford considers a variant on the definition of system, namely how the spotlight is moved among players. This perspective suggests looking at niche protection and turn-taking as well as resolution mechanics to understand how a game works.
Game?
Over at Story Games is a discussion about when roleplaying is or is not a game. Like game discussions in the past this has produced a variety of ways to say what is a game, from common use (if you play it with someone, it is a game) to stricter constructive definitions.
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