This month has seen several theory developments focusing on dissecting or emulating certain kinds of story genres. First, Brad Murray at Story Games described how focused game design can be seen as a dissection of a specific genre of stories. In this way, a RPG can be seen as a distillation of the essentials (or one view of those essentials) of a specific genre of stories.
Later on, Fang Langford discussed looking at RPGs in terms of the movement of the spotlight among the players. Later, Graham Walmsley brought up status changes, both as the foundation to some types of stories and as a method for improvisation within RPGs. Lastly, Rich Warren described how the rules of RPGs act as the physics of its fictional world and genre.
Monday, September 10, 2007
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