This week has seen some growth in RPG theory, including several calls for papers in RPG related thinking.
Aura of RPGs
Over at Theory Decides, Tommi Brander brings up some relationships between the theory of aesthetics and RPGs. Specifically, he talks about the aura of a piece of art, which sets it apart from everyday experiences and how this aura is diminished by mass production and media. He suggests that the unreproducibility of RPGs may lend games an aura of their own.
Serious RPGs
John Kim discusses the history and ideas behind serious RPGs, whether therapeutic or educational. He describes some recent RPGs which lend their way towards serious application. He also suggests being restrained in serious RPGs, as it is easy to over-attempt the design of such a game.
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