This week has seen several developments in the theory of RPGs, their culture, and their development.
Gaming Identity and Feminism
Violet considers the issues of removing sexism from gaming culture. Specifically she questions whether the sexism is an inherent part of the gamer identity. This leads to a discussion of when it is better toout mode and replace cultural identity rather than to slowly combat and reform it.
Preparation of Story
Rich Warren describes how preparation is a major cost in using complex systems for story-based styles of play. He related the advantages of small footprint, flexible preparation for games which have more narrative influence on the part of the players.
Epistemology and Rules
Thanuir suggests ways of applying epistemology, which "talks about the possibility of and criteria for knowledge," to RPGs as a way to understand how consistency and coherence arise within play. Later, Thanuir expands on earlier discussions on rules, focusing on the consistency of these rules with the more subtle dynamics of setting, as well as their use in creating enjoyable mini-games.
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