This has been another sparse week in RPG theory.
Death and Game Time
Chris Chinn discusses the costs of character death, focusing on combat intensive games such as D&D. He suggests that character death simply means character replacement, which can even offer an opportunity in the game. He argues that the true cost is forcing the player to wait out until a replacement can be brought in, from the process of dying to the creation and introduction of a new character.
Monday, November 12, 2007
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