This week has seen several GM related theory developments.
Dice and Planning
Graham Walmsley describes one utility of dice and other randomizers in playing RPGs, that they limit the scope which can be planned by those involved. This helps to encourage a more responsive, adaptive attitude which works better for improvisational play.
GM as Game Designer
Will Hindmarch describes how non-computer RPGs provide a special opportunity for the GM in particular, namely the role of extrapolation of the system itself. Thus the GM can behave as a game designer in addition to more common referee tasks. He then discusses how some designs can aid this opportunity.
Yin and Yang of the GM
Ben Robins suggests that GMing tends towards two extremes. On one hand, the GM is proactive, directing events and moving the players and their characters. On the other the GM is reactive moving the world and events in response to the players' decisions. He stresses the importance of balancing these two roles in the practice of being a GM.
No comments:
Post a Comment