This week has seen several re-examinations in RPG theory.
Big Model Tours
The Big Model, developed at the Forge, has been explained and reinterpreted by quite a few people. This week, two more summaries have emerged. First, Emily Care Boss presents a transcript of a conversation where she explains the concepts of the Big Model to Elizabeth. Second, Chris Chinn gives his own try in explaining the scales and features of the Big Model.
Disposability
Moyra Turkington discusses the clash she feels between many RPGs that have purely mechanical disposal of characters and the impassioned attachment she feels towards her character. She describes how apparently random character loss can frustrate the need for closure in the process of playing and immersing in a character. She suggests, however, that from a story focused perspective this sort of disposability can be a powerful tool.
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