This has been a slow week in RPG theory, but not without developments.
Fruitful Content
Gabor Koszper talks about the content of play and how players generate it. He suggests that there are two basic options: synthetic content produced from other content or random content which is produced solely internally. He argues that one important part of learning to play is to become aware of all of the content available to inspire one's own contributions. Indeed, he considers the interplay of fruitful content to be a fundamental form of communication during play.
Wow. You should totally rephrase everything I write in theory. It sounds much cooler that way.
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