This week has seen both theory related podcasts and in-depth examinations of resolution.
Switching Stances
Mel White describes and presents examples of various stances players take during play. Actor stance which uses only what your character would know, author stance that uses other information but remains in character, director stance that extends beyond one character, and audience stance that behaves receptively. He argues that these stances are very dynamic, with moment to moment changes being both common and important for their use in play.
Summary
Clyde Rhoer presents a summary of his previous theory podcasts touching upon the major terms and giving a sense for his perspective on how theory affects play.
Resolving Shared Fiction
Over at Gametime, Morgue talks about the imagined space of the GM versus that of the players. He suggests that the GM's space is generally broader than that of a player, and that an important part of play is how GMs impart their imagined space to players, and how player decisions influence that space. Similarly, Adam Dray expands on his Social-Play Model by expanding on the process of resolution. Specifically, he lays out a nine step process by which techniques are used to alter both shared and personal imagined spaces. He then presents some examples for how both synchronizing this process and synchronizing the creative goals behind it have a positive effect on play.
Thank you for maintaining this blog. I find it much easier to read its feed than to sort through web forums.
ReplyDeleteI just want to say thank you as well. You do a GREAT job! :)
ReplyDeletePeace,
-Troy