This has been a slow week in RPG theory, but not without developments.
Beyond Yes and No
Tommi Brander talks about resolution and blocking, and different variants to these two methods. As he puts it, resolution is essentially affirming a contribution from a player, while blocking simply negates it. The remainder involve contributions in response: switching - negating and changing the situation, opening - negating and offering options, complicating - affirming and changing the situation, and building - affirming and offering options.
Sunday, May 11, 2008
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