This week has been sparser than most, though the developments have ventured out of typical topics.
Language of Gestures
Thor Olavsrud describes a the use of gestures as techniques for playing RPGs, specifically in reference to body language. He suggests careful use of posture and movement can help relate characterization and emotion within a RPG as easily as they work in regular human interaction.
Non-Conflict Fun
Adam Dray suggests that fun in RPGs comes in exploring some aspect of play, such as situation, character, or color. One typical way to explore these is through conflicts. However, he suggests that a focus on conflicts, while efficient at affecting situation and character often neglect less direct elements such as color. He calls for an increase in designing fun exploration outside of conflicts rather than always skipping to the next conflict.
Monday, September 25, 2006
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1 comment:
Great reading yoour blog post
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