Monday, March 13, 2006
Weekly Review Mar. 5th to Mar. 11th
This week has seen a small collection of developments, carefully probing the outskirts of RPGs as we know them. First, Vincent Baker opens a discussion on what between session activity fits in the common definitions of play. At the same time, Jonathon Walton expands on the idea of structured freeform as a frontier of RPGs, especially one which deserves exploration. Lastly, Mat Snyder claims that game design as a process is a group activity, holding a deeper connection with RPG play than first apparent.