Though fairly sparse, this week has continued the theme of examining the subtler frontiers of RPG theory.
Books and Games
Joshua BishopRoby broaches the question of RPG design versus RPG writing. In particular he discusses how RPG books are essentially products, while RPG games are processes, influenced, but not written by the designer.
Not Yet Shared
Thomas Robertson discusses parts of play that don't quite make it into the commonly accepted Shared Imagined Space. In particular he described how different recollections and different emphasis can cause players to hold dramatically different views of otherwise shared aspects of play. He points to this as being a positive process, if only because when these different perspectives are shared the ground work has already been done for a deeper, multi-layered perspective.
Sunday, June 11, 2006
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