A quiet week was further complicated by the (hopefully temporary) collapse of the Story-Games forums; as of this column's deadline, it had not yet returned.
Recent independent game design has tended towards greater player autonomy and freedom, which is generally a good and desirable thing, but sometimes it can lead to 'too much' freedom, as the abundance of options becomes overwhelming. CSI Games explores one of the ways designers can help avoid the lack of purpose and structure that freedom can cause: the encouragement of competition between players, a state we sometimes try to avoid.
Monday, February 26, 2007
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