This June has seen a variety of theory developments focusing on the creation of stories. Early on, John Kim discussed the ideas of additive and negational modes of play, and how those link with different approaches to mechanics. Likewise, Rich Warren opens a discussion about the management of conflict within stories and how this fits into the classic GM role. Later on, he discusses the importance of meaningful decisions, specifically as the means by which a player contributes to the story.
Mirroring this investigation, Gábor Koszper began a series of examinations of RPGs as flows of structured information. This resulted in a categorization of conflicts and decisions. At the same time, Ashi discussed the relationship of story, rules and play. Later on she revisits story, suggesting that the player to player setting of stakes for conflicts makes explicit the subtext of the story, which has benefits for a nonpermanent and, hence, less contemplatable medium.
I'd suggest taking a look at the [Blackbox] threads on RPG.net's LARP forum. They may be worth reporting, or may have links/references to blogs worth reporting.
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