This week has been comparatively slow in RPG theory developments.
Introductions
Nathan Paoletta outlines an introduction to roleplaying, including such topics as forming or finding a group, choosing a RPG, and deciding between short or long form play. He specifically focuses on the social element around RPGs, not simply the activity itself.
Situation, Character, and Adversity
Over at Story Games, Joshua BishopRoby describes a novel way to examine the broad structure of play. He suggests three aspects which are introduced by players (including the GM) over the course of a RPG: player resources (character), counter-player resources (adversity), and situations ripe for conflict. He suggests that many games can be examined based on the order in how these elements are introduced. Even more, the changes in the order could also be telling, such as in how the characters are created last at the start of a long-term game, but are retained as new situations and adversities occur.
Monday, July 23, 2007
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