This month has seen various discussions on and around the way that players balance their contributions in RPGs, especially when one of those players is the GM. Over at Story Games, Tony Lower-Basch describes how a GM provides the ingredients to the story crafted by the players. A similar idea is further explored by Rich Warren as he discusses the way traditional RPGs treat the control and influencing of characters.
Moving away from the control of specific players, Ashi brings up fanfiction-based roleplaying, and specifically the effect that canon on the authority of the players. Also at Story Games Joshua BishopRoby suggests looking at RPGs as the interplay of situation, character, and adversity. Specifically he traces the change in these areas that arises as a game progresses and the impact of player decisions becomes more pronounced.
Friday, August 10, 2007
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