This has been a slower week in RPG theory, but has seen some developments.
Color or Target
Ginger continues her discussion of techniques by talking about the risks of misunderstanding whether a character element is simply a colorful feature or a target for interaction and adversity for other players. She describes how problems can easily arise due to these misunderstandings and the advantages of letting everything about a character be a valid target.
Freeform Evolving from System
Over at GameCraft is a discussion on the evolutionary relationship of overt systems and mechanics with more freeform styles of play. This includes examining how rules get internalized and how the effect of many systems is a form of social training.
Monday, October 29, 2007
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