Sunday, May 11, 2008

Weekly Review April 6th to April 12th

This week has seen some activity in RPG theory, dealing with the general process and products of play.

Rules and Paradigm

Elliot Wilen separates out the means and process of playing RPGs into two categories for design. One is the system or rules of the game. The other is the paradigm of the game, which determines responsibilities and expectations. He suggests that most RPG design mixes these two, but paradigm becomes more prevalent as during play - becoming the foundation of how the game is actually played.

Meanwhile, Vincent Baker talks about where rules can bring something to play beyond what paradigm's understandings and agreements can. Specifically, he suggests that rules produce "the unwelcome and the unwanted", but well designed rules produce them in such as way to be compelling to the players.

Products of Playing

Adam Dray discusses the view of play as the product of the techniques, social agreements, and processes that make up the game. Later on, he expands on this idea pertaining to designer's intent and the products which players will enjoy. The result is a variety of possible outcomes of design, and possible ways to remedy those less desirable.

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