November has been a slow month, with a few simple trends appearing through out. One is the continuing work of Levi Kornelsen, who at the beginning of the month posted his ideas on goals and stances at GameCraft, focusing specifically on the way that play can satisfy different goals among players. Later on, he develops these same ideas as a counter point to the Big Model at I would knife fight a man.
Another theme of note has been the examination of time as a cost during and before play. Chris Chinn describes this as the main cost of character death in his work on hacking D&D. Likewise, Rich Warren sought a way to minimize these same costs for the construction and playing of story-centered games.
Monday, December 17, 2007
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